Dyscourse by Owlchemy Labs – Funded!

IGC members Owlchemy Labs had quite the month! They had this to say about their latest project, Dyscourse:

We’re happy to announce that our Kickstarter for Dyscourse is successful!!

We thank you, our fans and supporters, for believing in us! Throughout the past month a lot of very cool stuff has happened and we thought we should break it down for everyone:

The CEO of Unity, David Helgason, gave Owlchemy this amazing shout-out!

He also has this stylin new Twitter icon!

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We announced an awesome additional bonus story called the ‘Indie Plane Crash!’, starring a cast of intrepid indie developers who may find their game development skills to be a bit ‘useless’ on a desert island!

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We’ve put together a mini-documentary on what makes Owlchemy Labs feel super Owlchemy-ey (yes, that’s now a word)!

We also announced that we’ll be continuing in this vein by creating a behind-the-scenes documentary of the development of Dyscourse thanks to our pal Alex Smith!

We also had some really great praise on Dyscourse!

  • “What a good art style, and what a good concept too.”Rock, Paper, Shotgun
  • “The game has a bright art style, funny characters, and numerous, vastly different endings.”GameInformer
  • “The style and quality of the visuals are top notch!”IndieStatik
  • “Dyscourse is Owlchemy Labs’ most ambitious project to date”Joystiq
  • “This game looks amazing, and dialogue/storytelling is something that’s a very big deal to me”NerdyButFlirty

Also, a super minor thing…

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Now that we have all your monies, we’re going to party it up really buckle down and continue cranking on Dyscourse! We couldn’t have done it without you all and we’re so excited to show you how amazing this game can be.

-Owlchemy Labs

AaaaaAAaaaAAAaaAAAAaAAAAA!!! on Oculus Rift

EDIT – What a reaction! We’re flummoxed and beside ourselves! Just check out what a few of our favorite sites are saying about our AaaaaAAaaaAAAaaAAAAannouncement:

“When thinking of games that would be both exhilarating and possibly stomach-turning when played with an Oculus Rift, AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome is a good candidate. Developer Owlchemy Labs has announced that such support is coming “sooner rather than later” for the base-jumping game.” – Jordon Devore, Destructoid

“Perhaps no game is better suited for Oculus Rift than Dejobaan’s falling simulator, AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome.” -Andrew Yoon, Shack News

“This is either the best or worst idea I have ever heard: freefall sim AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome is getting Oculus Rift support. Please pass me that bucket. Thanks.” -Brenna Hillier, VG24/7

“I mean, now that I give the idea some thought, it’s like the two were made for each other… in some demonic nausea factory, inextricably fused by a glue made of congealed stomach acid.” -Nathan Grayson, RPS

“They sent me an early, unfinished version of the game, and their work is amazing. You truly feel as if you’re falling through these amazing environments, which is a scary, thrilling thing to experience.” -Ben Kuchera, The PA Report

—–

Never before in the history of the universe has there been a more perfect combination. This is more epic than peanut butter and chocolate, macaroni and cheese and, yes, even Sonny and Cher. Yes, that’s right, Owlchemy Labs, your friendly neighborhood indie developers (creators of such classics as Snuggle Truck and Jack Lumber) are bringing the epic base-jumping game overflowing with A’s to the Oculus Rift! It’s AaaaaAAaaaAAAaaAAAAaCULUS!!!

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Here at Owlchemy Labs HQ, we’ve engaged in numerous play-tests in our secret Owl Cave and we can easily say (with confidence) that this is one of the most absurdly amazing gaming experiences to date! The all-encompassing sense of free-fall is so intense, the feeling of blasting past buildings for points so real, our very own play-testers have been known to duck their heads, in real life, when large objects scream past their face.

Worry not, salivating fans! This is, indeed, an actual “thing” and will be available as a part of the Steam version of Aaaaa! for the Awesome. AaaaaAAaaaAAAaaAAAAaCULUS!!! mode will available soooon! If you recall, our intrepid team of Owl Scientists have teamed up with the wonderfully fragrant Dejobaan Games to create AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome, the semi-sequel to the IGF-nominated AaaaaAAaaaAAAaaAAAAaAAAAA!!! A Reckless Disregard for Gravity. You’re in good hands. Or wings.

Ever since the Rift was first announced, gamers (and press) have been asking for this experience to slap them right in the face. Observe all the clamoring:

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Is this the Killer App for Oculus? We think so. It is, without a doubt, the Best Thing Ever. But enough boredom with words. Look at these pretty pictures instead!

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You can find additional screenshots here!

AaaaaAAaaaAAAaaAAAAaCULUS!!! mode — coming soon.

<3

Owlchemy’s speaking circuit… of SCIENCE!

The scientists at Owlchemy Labs are constantly on the move, heading from conference to conference, sapping the knowledge (and brain fluids) of others, while also sharing knowledge with the community. Here’s a few of our recent and upcoming conference happenings.

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Back in March, we headed to GDC ’13 in San Francisco. What a great time! Our talk finally achieved my life-long goal of creating a title so long, people fall asleep before reaching the end. The title was “Continuously Bootstrapping an Indie Studio by Remaining Agile”. Despite the name, it was apparently one of the highest rated GDC talks this year!

 

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Coming up in August is our talk at Unite ’13 in Vancouver, Canada! We’re excited to head out west and geek out about Unity.

 

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Finally, we’re heading to GDC China ’13 in September, held in Shanghai. This should be an awesome opportunity to travel the globe and spread science among the people.

Lot of good stuff coming up, I’d say!