Planned in Boston: Games are Better When We Do Them Together
It’s not unusual to hear stories of big successes on the part of small development teams. Two-person teams will sell millions of units of a quirky title, as was the case for Super Meat Boy and World of Goo. But those are the success stories; other independent developers struggle with the challenges of being small. Those who set up shop in the Boston area, though, can become part of a supportive community that will help get them over the hurdles and into success stories of their own.
Read more at Boston.com/State of Play.